STFC Flashpoints
529 views • 7/27/2025
Just a little taste of players emotions during the latest patch for Star Trek Fleet Command
| 00:00 - 00:03 | STFC Team, players are unhappy |
| 00:04 - 00:05 | They appear to be quitting |
| 00:05 - 00:07 | on many servers |
| 00:08 - 00:12 | Our reworks of flashpoints have been a complete failure |
| 00:12 - 00:15 | and are still not even working correctly |
| 00:17 - 00:19 | They can have xp while mining |
| 00:19 - 00:21 | and a ship that doesn't work the way we described, but the shills say is amazing |
| 00:24 - 00:26 | Uh, boss |
| 00:27 - 00:28 | Even the shills..... |
| 00:31 - 00:33 | The shills even say that this arc is a complete failure |
| 00:34 - 00:36 | We aren't making the money we expected and no one is engaging with the content |
| 00:53 - 00:58 | Everyone out except Hammy, Toast, Bek, and Tiger |
| 01:13 - 01:15 | WE HAD A LICENSE TO PRINT MONEY ON THIS ARC! |
| 01:15 - 01:17 | THE FIRST LEGENDARY SHIP SHOULD ACTUALLY BE GOOD NOT HOT GARBAGE |
| 01:18 - 01:23 | PLAYERS SHOULD BE BEGGING TO SPEND MONEY ON THIS, NOT QUESTIONING EVEN LOGGING IN |
| 01:25 - 01:28 | We can't even figure out why our servers are broken |
| 01:29 - 01:31 | Our arc runners are evading all Q&A |
| 01:31 - 01:34 | Hazard space was supposed to just be for G6+ |
| 01:34 - 01:37 | How did we forget that no one else has protection? |
| 01:37 - 01:40 | Making it impossible for players below G6 to participate |
| 01:40 - 01:42 | But we gave a free exocomp, sure it activated right away and has a six day cooldown |
| 01:42 - 01:46 | AN EXOCOMP?! WITH A SIX DAY COOLDOWN DURING A FOUR DAY EVENT?! |
| 01:46 - 01:48 | It will force them to ops up faster and spend more money |
| 01:48 - 01:52 | IT WONT DO ANYTHING BUT WHAT ITS DOING DRIVING PLAYERS AWAY |
| 01:53 - 01:54 | THREE RUNS OF THIS FLASHPOINT! |
| 01:56 - 01:57 | And no player is happy |
| 01:57 - 02:00 | with the requirements and pacing |
| 02:00 - 02:03 | We just keeping forcing more and more crap down their throats |
| 02:04 - 02:08 | Why can't we get just one arc of positive game improvements |
| 02:08 - 02:13 | Instead of just more and more reasons for us to lose our jobs |
| 02:14 - 02:16 | It's the Star Trek IP |
| 02:17 - 02:21 | Slap some nacelles on game mechanics that work and it sells |
| 02:27 - 02:29 | Instead we chose to go half baked |
| 02:30 - 02:34 | With the confidence no will notice broken gameplay |
| 02:34 - 02:36 | How could they notice with the lag? |
| 02:41 - 02:42 | Flashpoints |
| 02:43 - 02:47 | They will be the final nail in this game, just like other games who used them |
| 02:48 - 02:53 | Who even thought calling them flashpoints was a good idea, name a game that they worked for? |
| 02:54 - 02:56 | Even Battlefield realized that |
| 02:56 - 02:59 | But no, lets take a broken game mechanic and slap some paint on it |
| 03:00 - 03:02 | Surely that will work for players |
| 03:04 - 03:07 | *Panda crying* "Don't worry buddy we can play Star Citizen together" |
| 03:14 - 03:16 | We will have no choice |
| 03:19 - 03:23 | We will have to accelerate our sunset plans and offer packs at reduced prices |
| 03:25 - 03:26 | Bleed them dry |
| 03:31 - 03:33 | Trick them one last time |
| 03:40 - 03:46 | If we can make enough money we might get good references for our next employers |
| 03:46 - 03:49 | Cuz we know they are looking for scapegoats |
| 03:53 - 03:56 | I wonder if monopoly go will take us |
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