00:00 - 00:03 | Seoul; The only time click to move is ever useful is when the enemy is slowed down. |
00:04 - 00:06 | How can you tell? I'm using CTM everyday 70% of the time. |
00:07 - 00:13 | Seoul; it is completely irrelevant to get involved with since it doesn't offer anything further than what WASD movement offers, and you lose complete 'control' |
00:15 - 00:18 | Seoul; I do say it is invalid outside duel |
00:19 - 00:22 | Shielder; Weaving is the easiest thing to do in Aion for me. |
00:23 - 00:28 | Seoul; Whether weaving is hard or easy is not the point, it is the sufficiency that matters. |
00:29 - 00:33 | Seoul; Weaving is is an essential foundation of the game like carefully done weapon and set sawapping, it makes a difference whether you do it or not. |
00:33 - 00:34 | Shielder; I can do it while moving just fine really, |
00:35 - 00:38 | Seoul; That's not hitting while consistent kitting, your stopping and briefly hitting it just before moving |
00:39 - 00:47 | Shielder; I see what you mean, even though I can reduce that short moment to be almost nonexistent, it's not really different from WASD. |
00:49 - 00:53 | Seoul; Well unfortunately I never seen you or any other preson done it. |
00:53 - 00:54 | Shielder; Well I see it everyday on my screen, but I really cba recording, took me 20 mins to upload 20s... |
00:54 - 00:59 | Seoul; Seen this video and this just reinforces my statement |
00:59 - 01:04 | Seoul; *Why you laughing* |
01:04 - 01:09 | Shielder; There is no pause on the dummy, it looks like he does when he goes in a opposite direction but he doesn't, and yes, that vid is far from being an high |
01:09 - 01:13 | Seoul; Once someone is capable of showing some evidence that it is undoubtedly a gaming mechanic - |
01:13 - 01:17 | - that can strive even surpassed what WASD has to offer outside duels and inside the realm of open world pvping |
01:17 - 01:19 | Shielder; I use both, it's not complicated at all to me. |
01:19 - 01:23 | Seoul; It is just the samething in a more complicated format. - |
01:23 - 01:27 | - Try using it in open world. because the camera is usually in a skyview position, you lose site on the 3 dimensional space |
01:27 - 01:29 | Shielder; If the terrain is agains't me I.. don't use it? I already said that is situationa. |
01:29 - 01:33 | Seoul; Exactly, you wouldn't use it if the map plays against C2M, but yet WASD remains functional as before. |
01:33 - 01:34 | Shielder; We pretty much agree on everything but this part. |
01:34 - 01:38 | Seoul; If there are moments when you got to rely on C2M over WASD then that just suggest preformance flaw |
01:38 - 01:42 | In theory maybe, but in reality when I'm getting juked by whatever that tries to run away I find CTM more effective. |
01:42 - 01:45 | Seoul; There is plenty of reasons why a player shouldn't do it, and none where they should actually go into that direction. - |
01:45 - 01:48 | Since you're already involved with it, you got the means to do both game styles, but other players shouldn't just jump the boat |
01:48 - 01:49 | Shielder; YES, finally. That's what I meant, |
01:49 - 01:53 | Seoul; Well then, cant really add anything else to this. |
01:53 - 01:56 | Shielder; You can't tell to me, or even Kyaaa that CTM is irrelevant, because this is how we do things. |
01:57 - 02:01 | Seoul; All that is needed to be spoken has been said. |
02:01 - 02:03 | Shielderl; Fucking seoulsim... |
02:04 - 02:07 | Seoul; End of topic |