00:00 - 00:03Seoul; The only time click to move is ever useful is when the enemy is slowed down.
00:04 - 00:06How can you tell? I'm using CTM everyday 70% of the time.
00:07 - 00:13Seoul; it is completely irrelevant to get involved with since it doesn't offer anything further than what WASD movement offers, and you lose complete 'control'
00:15 - 00:18Seoul; I do say it is invalid outside duel
00:19 - 00:22Shielder; Weaving is the easiest thing to do in Aion for me.
00:23 - 00:28Seoul; Whether weaving is hard or easy is not the point, it is the sufficiency that matters.
00:29 - 00:33Seoul; Weaving is is an essential foundation of the game like carefully done weapon and set sawapping, it makes a difference whether you do it or not.
00:33 - 00:34Shielder; I can do it while moving just fine really,
00:35 - 00:38Seoul; That's not hitting while consistent kitting, your stopping and briefly hitting it just before moving
00:39 - 00:47Shielder; I see what you mean, even though I can reduce that short moment to be almost nonexistent, it's not really different from WASD.
00:49 - 00:53Seoul; Well unfortunately I never seen you or any other preson done it.
00:53 - 00:54Shielder; Well I see it everyday on my screen, but I really cba recording, took me 20 mins to upload 20s...
00:54 - 00:59Seoul; Seen this video and this just reinforces my statement
00:59 - 01:04Seoul; *Why you laughing*
01:04 - 01:09Shielder; There is no pause on the dummy, it looks like he does when he goes in a opposite direction but he doesn't, and yes, that vid is far from being an high
01:09 - 01:13Seoul; Once someone is capable of showing some evidence that it is undoubtedly a gaming mechanic -
01:13 - 01:17- that can strive even surpassed what WASD has to offer outside duels and inside the realm of open world pvping
01:17 - 01:19Shielder; I use both, it's not complicated at all to me.
01:19 - 01:23Seoul; It is just the samething in a more complicated format. -
01:23 - 01:27- Try using it in open world. because the camera is usually in a skyview position, you lose site on the 3 dimensional space
01:27 - 01:29Shielder; If the terrain is agains't me I.. don't use it? I already said that is situationa.
01:29 - 01:33Seoul; Exactly, you wouldn't use it if the map plays against C2M, but yet WASD remains functional as before.
01:33 - 01:34Shielder; We pretty much agree on everything but this part.
01:34 - 01:38Seoul; If there are moments when you got to rely on C2M over WASD then that just suggest preformance flaw
01:38 - 01:42In theory maybe, but in reality when I'm getting juked by whatever that tries to run away I find CTM more effective.
01:42 - 01:45Seoul; There is plenty of reasons why a player shouldn't do it, and none where they should actually go into that direction. -
01:45 - 01:48Since you're already involved with it, you got the means to do both game styles, but other players shouldn't just jump the boat
01:48 - 01:49Shielder; YES, finally. That's what I meant,
01:49 - 01:53Seoul; Well then, cant really add anything else to this.
01:53 - 01:56Shielder; You can't tell to me, or even Kyaaa that CTM is irrelevant, because this is how we do things.
01:57 - 02:01Seoul; All that is needed to be spoken has been said.
02:01 - 02:03Shielderl; Fucking seoulsim...
02:04 - 02:07Seoul; End of topic