00:00 - 00:03 | The game has been released. |
00:04 - 00:05 | Fans of the X series are approaching stores |
00:05 - 00:07 | here, and here. |
00:08 - 00:12 | Review copies have been sent out |
00:12 - 00:15 | and the first user scores are appearing on metacritic. |
00:17 - 00:19 | We have our loyal Egodrones |
00:19 - 00:21 | I'm sure they'll tell everyone that it's awesome. |
00:24 - 00:26 | Bernd... |
00:27 - 00:28 | Even... |
00:31 - 00:33 | Even they say that it's utter shit. |
00:34 - 00:36 | They call it X-Stillbirth. |
00:53 - 00:58 | Everyone who said we won't get away with this, leave the room. |
01:13 - 01:15 | What the fuck happened!? |
01:15 - 01:17 | We dumbed the whole shit down so even console derps can enjoy it! |
01:18 - 01:23 | We even shrunk the universe down to the size of a paddling pool! |
01:25 - 01:28 | We didn't want the morons to get lost in a big and free world. |
01:29 - 01:31 | Simplified trading! |
01:31 - 01:34 | No more remote and automated moving of goods. |
01:34 - 01:37 | Now they only have to fly to each station |
01:37 - 01:40 | and find ware outlet slots manually, so it's visual and shit! |
01:40 - 01:42 | Bernd, they say it's just a failed console game... |
01:42 - 01:46 | Of course it is, the UI makes it fucking obvious! |
01:46 - 01:48 | But, we were trying to appeal to a new audience... |
01:48 - 01:52 | And look what it got us. Gained no new fans |
01:53 - 01:54 | and alienated our old ones! |
01:56 - 01:57 | We even destroyed station building. |
01:57 - 02:00 | Instead of freely building wherever they want, |
02:00 - 02:03 | they have to find pre-determined slots on the maps. |
02:04 - 02:08 | We even made it unnecessarily complicated with the emphasis on controllers. |
02:08 - 02:13 | Buy a special ship, walk around the horrible stations to hire an architect |
02:14 - 02:16 | and then wait forever for the damn thing to finally build. |
02:17 - 02:21 | Gone are the days of simple pick-a-spot-and-build-it method of the old games. |
02:27 - 02:29 | We obviously messed up. |
02:30 - 02:34 | If only we tried to fine tune the old control system. |
02:34 - 02:36 | We might have came up with a better way of doing things. |
02:41 - 02:42 | We though we had them. |
02:43 - 02:47 | We showed those awesome trailers to sucker them in. But some didn't take the bait. |
02:48 - 02:53 | They knew it will be a big jump from the old concept so they waited. |
02:54 - 02:56 | They didn't preorder. |
02:56 - 02:59 | And now that everyone know it's fundamentally broken, nobody will buy this mess. |
03:00 - 03:02 | We squandered consumer good will! |
03:04 - 03:07 | Don't worry, we'll download Albion Prelude on Steam tonight, ok? |
03:14 - 03:16 | We shouldn't have tried to "appeal to a broader audience". |
03:19 - 03:23 | And the bugginess is the least of the game's problems. |
03:25 - 03:26 | It's over. |
03:31 - 03:33 | They say it will be fixed later. |
03:40 - 03:46 | But you can only fix bugs, not fundamental game mechanics. |
03:46 - 03:49 | Trading, station building, one flyable ship... |
03:53 - 03:56 | I'll go play Albion Prelude.... |