Fleet Carriers
394 views • 4/8/2020
The new Fleet Carrier Beta test is discussed by the infamous Adolf Hitler
00:00 - 00:03 | So as you can see Fleet carriers have been rolled out across the bubble |
00:04 - 00:05 | They will be available at specific stations |
00:05 - 00:07 | Including Diso and Agartha amongst others |
00:08 - 00:12 | The initial outlay is 5B Cr |
00:12 - 00:15 | And you then purchase further modules |
00:17 - 00:19 | So I can store my Fleet on this as soon as its purchased? |
00:19 - 00:21 | And repair and refuel them yes? |
00:24 - 00:26 | sadly no, you |
00:27 - 00:28 | you |
00:31 - 00:33 | will need to buy additional modules which increase costs |
00:34 - 00:36 | and do not make the carrier profitable |
00:53 - 00:58 | I want only those CMDRs that can afford Fleet Carriers to remain |
01:13 - 01:15 | We have been waiting for this for years! |
01:15 - 01:17 | And your telling me its a half-baked solution?? |
01:18 - 01:23 | NPCs do not interact with them? Basic functionality is nil? |
01:25 - 01:28 | All the CMDRs that cannot afford this, were looking forward to Carrier gameplay |
01:29 - 01:31 | But you are telling me that there is no incentive for them to use them?? |
01:31 - 01:34 | So you have spent upwards of 7B Cr and there is no engaging gameplay? |
01:34 - 01:37 | You have a fleet carrier that cant carry a fleet |
01:37 - 01:40 | A carrier that takes longer to get across the bubble than a sidewinder? |
01:40 - 01:42 | I am sure FDev will see the error of their ways and correct this... |
01:42 - 01:46 | Correct it? This is Beta! They wont change the fundamentals now |
01:46 - 01:48 | But if we log posts on the forum, post bug reports... |
01:48 - 01:52 | You poor deluded fool - feedback will not change gameplay |
01:53 - 01:54 | This is it |
01:56 - 01:57 | You can post whatever you want but all that will happen |
01:57 - 02:00 | Is that some, but not all game breaking bugs will be mitigated |
02:00 - 02:03 | And then on launch day something not seen before will crop up |
02:04 - 02:08 | Meanwhile, this half-baked badly implemented credit sink |
02:08 - 02:13 | will be in the game and no-one will want to interact with them |
02:14 - 02:16 | This is such a wasted opportunity!! |
02:17 - 02:21 | To create some form of player driven economy. Promote group play. |
02:27 - 02:29 | Even give explorers something to call home... |
02:30 - 02:34 | Anti-Xeno Squadrons a decent mobile base |
02:34 - 02:36 | Something that brings player communities together |
02:41 - 02:42 | Here we have something that could have been great |
02:43 - 02:47 | That could have drawn new players in to set their goals on this pinnacle of a ship |
02:48 - 02:53 | This was an end game reward for a players long term investment |
02:54 - 02:56 | But it seems its just a badly implemented way of stripping credits from gullible CMDRS |
02:56 - 02:59 | With limited and unpolished ways of controlling the minutae |
03:00 - 03:02 | of running a complex Fleet Carrier operation |
03:04 - 03:07 | Its OK, we can play No Mans Sky instead |
03:14 - 03:16 | So we are stuck with this |
03:19 - 03:23 | And all the bugs and constructive feedback will be for naught |
03:25 - 03:26 | the Beta will continue |
03:31 - 03:33 | And at launch this will go the way of CQC |
03:40 - 03:46 | We will look back on pre-beta hopes |
03:46 - 03:49 | with fond memories |
03:53 - 03:56 | but will harden are hearts for the December 2020 DLC |
No comments yet.